Skyhearth · Port Authority · Field Verification

T2 Expedition Manifest

A full keyed-band playthrough banking all fourteen recruits — generated live by the canonical T2 engine, ported from the git connector, in batches with savepoints.
VERIFIED AGAINST
@main
Aureliaar/Skyhearth
Contracts —
Provenance. The engine in t2-engine.js is a 1:1 JS port of the canonical Python verification stack on the git connector (Aureliaar/Skyhearth@main): scripts/sim_t2_graphs.py (the four finalized zone graphs), scripts/sim_montecarlo_runs.py (the pSuccess / todSwing resolution model), and scripts/sim_t2_played.py (the behavioral run_zone_t2 engine + contracts). Nothing is re-derived — bands, gates, the unlock DAG, the NYI walls, and the variety lockout are transcribed verbatim. The one campaign-layer addition (town accumulation across runs) mirrors scripts/sim_integrated_game.py.

What "verified against the git state" means here. The contracts re-prove sim_t2_played's pre-registered truths stochastically; the conformance ledger reflects needed_updates.md (the prototype↔docs divergence tracker). The playthrough is real generated data for the chosen seed — change the seed to watch the run resolve differently.